The latest from John Robb's Global Guerillas:
Here's a bit of fun thinking about combining protest, games, and open source movements into a potent coercive tool for non-violent protest (in a post-Ghandi world). It's just some ideas that may or may not be of interest.
Traditional non-violent protest is dead as a means of reversing bad organizational behavior. It's so easily ignored in a media saturated environment and the methods of controlling and marginalizing it have become easy and widely practiced (from "free speech zones" to non-lethal weapons to crowdsourced identification of protesters). Further, shame doesn't work anymore as a means of dissuasion. Given these impediments, the revival of protest means rethinking how it is used as a coercive tool. It means going beyond attrition (boycotts, physical damage, etc.) and moral suasion (signage, marches, etc.) and into the realm of systemic disruption. Here's one approach.
In most large traditional organizations, whether they be corporations or bureaucracies, decision making is dominated by a small number of very powerful people protected by a phalanx of senior specialists. They are not democracies. Yet, in modern western societies, this elite group and their specialists are able to dissociate themselves from jobs when it comes to their private lives. They live unencumbered within our impersonal society. This window of vulnerability creates a yawning opportunity for innovative forms of disruptive non-violent protest. One that pierces the organizational and societal veil of anonymity for these individuals by turning them into systempunkts (vulnerable nodes within the targeted organization's network that would cause the most damage if disrupted)...